This is a 14-stage physics puzzle game which is a fusion of a bomb blaster and minigolf. Aim for an eagle and settle for a birdie!
- Move your bomb along the platforms while avoiding spikes & not falling off platforms plunging offscreen.
- Light your bomb as long as needed to move between platforms.
- Sink the bomb into the hole in as few attempts as possible to score a par or birdie.
Play Kaboom Swing Game Online
Children and parents can play this physics puzzle game by clicking in the window below.
Alternatively kids and adults can play this explosion logic platforming video game for free as a web application .
Kaboom Swing Game for Kids Video Game Play Instructions
How to Play
Move your bomb around and blow it up to jump. Avoid falling off the screen or hitting sharp objects & shoot into the hole in as few strokes as you can to earn the best score.
- Starting the Game
- Select the gray and black PLAY button on the game loading screen.
- Tap the spacebar on the game welcome screen to start the game.
- Game Controls
- Desktop
- Use the left arrow key or the A key to move left.
- Use the right arrow key or the D key to move right.
- Press the space bar to blow up your bomb and make it jump.
- Longer presses cause you to jump higher.
- You can double jump by pressing once again while in midair after the initial jump.
- Press the R key to reset the current level.
- Touchscreen devices
- This game was designed primarily for desktop devices.
- Controls & indicators
- The upper left corner shows what hole you are on, what shot number you on, and what the par is for the hole.
- The upper right corner shows how many bombs you get and how many you have used so far.
- The lower left corner has a reset level button.
- The lower right corner has a button to return to the game’s homepage.
- Game Play
- Blowing up
- If you blow up on gray ground the ground does not disappear.
- If you blow up on green or brown ground the ground disappears, with more disappearing on a larger blast.
- You can blow up multiple times in a row to double jump or jump many times in a row.
- Dying
- You die any time your bomb falls through the bottom of the screen or touches a spike.
- Each time you die or reset a level you start back at the beginning of that level and it counts as a stroke.
- Getting a hole in one does not mean only blowing up a bomb once, but rather using any number of blow ups to the amount allotted in the upper right corner of the screen while not falling off the screen & not running into any spikes.
- Level advice
- Hole 1: Move right toward the ledge and hold the spacebar in to fully charge & move right as you explode. When you are on the metallic tiles do the same again.
- Hole 2: Move as far left as you can, hold the spacebar, and jump left to grab the key. From the elevated key platform fully charge and move hard right as you jump. Jump again on the metallic tiles where the wall was and land in the hole.
- Hole 3: Roll right to the bottom of the hill and as you reach the end of the platform release a fully charged jump, then jump again while you are in midair. Move next to the wall and charge another blast and enter the hole.
- Hole 4: Fall left off the platform. Move to the right edge of that lower platform and do a fully charged blast. While in midair do another blast to land inside the wall area above the metal tiles. Perform another blast to clear out the wall, then do a final blast to jump across to the hole.
- Hole 5: Move right and do a full blast jump over the first set of spikes. Repeat the process for the second set of spikes, except on the second set you need to do a double jump in the air. Fully charge and go to the right edge of the platform, then do a double jump across to the hole.
- Hole 6: Fall left. Do a light charge through the spiked area without hitting the floor or roof spikes & collect the key. Jump onto the left metal platform, then jump across to the middle metal platform, then jump to the right. Jump right one last time into the hole.
- Hole 7: Charge up a blast but do not use it yet. Fall right off the platform & when you are slightly above the key blast leftward. Blast once again to clear a path to the hole below, while avoiding the spikes on the right.
- Hole 8: Move left to the metallic platform pieces and then do a full charged jump right over the first spike. Do another full charged jump right past the second spike. From the right edge of the platform run left & then do a fully charged jump left which turns into a double jump. Land left of the spikes and then do a fully charged jump left to the platform the hole is on & do another fully charged blast to clear out the pieces blocking your path to the hole.
- Hole 9: Charge up a full blast & jump over the spikes then fall leftward to collect the key. From the platform where the key was do a fully charged blast moving right to move to the next platform to the right. Repeat the jump right process two more times and you are in the hole.
- Hole 10: Roll right & do a fully charged blast near the right edge of the platform. Blast again while in midair to do a double jump. Stand at the top of the platform between the spikes and do a full blast to fall downward. Do the same thing again and wind up near the bottom of the platform. Move right and do a fully charged blast from the right edge of the platform then do a double jump blast while in midair to jump over the spike and land in the hole.
- Hole 11: Do a fully charge blast and move hard left after jumping. You want to not touch the platforms and not have your blast area reach the platforms while you keep moving left with a jump that turns into a double, triple, then quadruple jump to get to the leftmost platform to collect the keys. You then do single individual fully charged blasts to jump from platform to platform working your way back to the hole.
- Hole 12: Do a fully charge blast to jump right. While you are on the right edge of the vertically highest part of the second platform you want to do another fully charged blast to land on the metallic blocks with spikes coming out of them. From there roll down a bit and then do a blast to jump over the next spikes. You then do two more right jumps across platforms to make it into the hole.
- Hole 13: Do a fully charged blast move right to jump over the spikes and onto the right platform. From there you do another fully charged blast to move up and right on the platform slightly above. Then you do a jump blast left to get onto the top center platform. When you are on that platform you do a charged blast then a second fully charged blast to be able to use the left edge of that platform. You then blast jump left onto the next higher platform, and then jump blast back right into the hole.
- Hole 14: Roll down the hill to the right and then do a full blast jump right onto the platform underneath the two spikes. From that center platform do a full blast jump left onto the next higher platform. Do a full blast jump right to collect the key and then do a double jump on that blast to make your way through where the locked door was. Do a single blast jump right from that platform to the next one & then from that platform do a fully charged double jump blast right into the hole.
- Target Audience
- The game is suited for players who like physics puzzle platformers.
- The game has no adult themed content.
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Free Online Kaboom Swing Video Game for Children & Adults Screenshots
Mobile Friendly Cross Browser Support
This game is rendered in mobile-friendly HTML5, so it offers cross-device gameplay. You can play it on mobile devices like Apple iPhones, Google Android powered cell phones from manufactures like Samsung, tablets like the iPad or Kindle Fire, laptops, and Windows-powered desktop computers. All game files are stored locally in your web browser cache. This game works in Apple Safari, Google Chrome, Microsoft Edge, Mozilla Firefox, Opera and other modern web browsers.
CardGames.pro published this Golf Physics on February 27, 2022