This is a fun tower defense game where players can lay towers on any square of the playing field other than on the path enemies walk down. Each day this game offers a new map, which helps keep the game fresh and add variety to the game.
The day to day variation of the maps and the depth of gameplay has led some friends to hold regular tournaments based on this game. 🙂
You can play this free online base defense game by clicking in the window below.
Alternatively children and adults can play this castle defense strategy game online as a web application .
Lay and upgrade towers to do maximum damage to the enemies so they are killed off before they make it to the exit.
Which tower is best? The correct answer is it depends. 🙂
In general the “key” tower in this game is the warper tower collection & using those in conjunction with your attack towers to ensure enemies move slowly past your towers and take a lot of damage.
Below we offer tips and suggestions on tower usage along with the stats for all 5 to 15 levels across all 3 upgrade tiers.
This tower shoots arrows at nearby enemies. This weapon reloads quickly, though does limited damage until it is decently upgraded. Level ten is up to 19.65 times stronger than level one based on doing 816% more damage, loading almost twice as fast, and having 18% more range.
That compares with a price which is 10.78 times as much as level one, or 978% more, so the “bang for your buck” is about 2:1 in upgrading the tower’s level versus building more weak towers.
Level | Damage | Reload | Range | Upgrade Cost | Total Cost |
---|---|---|---|---|---|
1 | 100 | 1.00 | 2.50 | N/A | 100 |
2 | 140 | 0.95 | 2.55 | 50 | 150 |
3 | 188 | 0.90 | 2.60 | 60 | 210 |
4 | 246 | 0.85 | 2.65 | 72 | 282 |
5 | 316 | 0.80 | 2.70 | 86 | 368 |
6 | 400 | 0.75 | 2.75 | 102 | 470 |
7 | 500 | 0.70 | 2.80 | 120 | 590 |
8 | 618 | 0.65 | 2.85 | 140 | 730 |
9 | 756 | 0.60 | 2.90 | 162 | 892 |
10 | 916 | 0.55 | 2.95 | 186 | 1078 |
The total cost column in this table does not include the cost of the tier 1 ballista tower as you could upgrade from any level & that could range from 100 to 1078.
This weapon reloads quickly, and does solid damage when fully upgraded. In tier 2 level 10 is up to 17.35 times stronger than level one based on doing 174% more damage, loading over 5 times as fast, and having 15% more range.
That compares with a price which is 4.786 times as much as level one, or 378.6% more, so the “bang for your buck” is about 3.62 in upgrading the tower’s level versus building more weak towers.
Level | Damage | Reload | Range | Upgrade Cost | Total Cost |
---|---|---|---|---|---|
1 | 3400 | 0.55 | 3.00 | 5600 | 5600 |
2 | 3560 | 0.50 | 3.05 | 470 | 6070 |
3 | 3784 | 0.45 | 3.10 | 658 | 6728 |
4 | 4098 | 0.40 | 3.15 | 921 | 7649 |
5 | 4528 | 0.35 | 3.20 | 1290 | 8939 |
6 | 5100 | 0.30 | 3.25 | 1796 | 10735 |
7 | 5840 | 0.25 | 3.30 | 2470 | 13205 |
8 | 6774 | 0.20 | 3.35 | 3343 | 16548 |
9 | 7928 | 0.15 | 3.40 | 4446 | 20994 |
10 | 9328 | 0.10 | 3.45 | 5810 | 26804 |
I have not played the game long enough to get to the third upgrade on this tower and play through it, instead I sold off other towers right before dying to figure out its stats. Level 1 of the third tier costs 88,500.
Part of what makes this game challenging is you have to spend treasure as you make it to upgrade your towers to fight off enemies, making it hard to save up ~ 100,000 passively without your defenses becoming too weak to hold back the enemies.
From looking on the stats on this, it doubles the damage but also doubles the reload time from the top tier 2 ballista tower, so it is not worth upgrading a tier 2 level 10 ballista to this tower unless you can afford to spend another 15,000 to 20,000 on other upgrades right away to ensure you make this significantly better than what you already had. Fully upgraded it looks like this will be about 7 times as strong as a fully upgraded Tier 2 ballista tower, though it would cost over 10 times as much.
Level | Damage | Reload | Range | Upgrade Cost | Total Cost |
---|---|---|---|---|---|
1 | 20000 | 0.20 | 3.50 | 88500 | 88500 |
2 | 20100 | 0.19 | 3.55 | 750 | 89250 |
3 | 20300 | 0.18 | 3.60 | 1125 | 90375 |
4 | 20600 | 0.17 | 3.65 | 1688 | 92063 |
5 | 21000 | 0.16 | 3.70 | 2531 | 94594 |
6 | 21500 | 0.15 | 3.75 | 3746 | 98340 |
7 | 22100 | 0.14 | 3.80 | 5425 | 103765 |
8 | 22800 | 0.13 | 3.85 | 7660 | 111425 |
9 | 23600 | 0.12 | 3.90 | 10543 | 121968 |
10 | 24500 | 0.11 | 3.95 | 14166 | 136134 |
11 | 25500 | 0.10 | 4.00 | 18621 | 154755 |
12 | 26600 | 0.09 | 4.05 | 24000 | 178755 |
13 | 27800 | 0.08 | 4.10 | 30395 | 209150 |
14 | 29100 | 0.07 | 4.15 | 37898 | 247048 |
15 | 30600 | 0.06 | 4.20 | ~ 45000 | ~ 292000 |
This tower is a flamethrower. Level ten it is up to 13.075 times stronger than level one based on doing 355% more damage, loading 150% faster, and having 15% more range. That compares to a price which is 7.52 times as much as level one, or 652% more, so the “bang for your buck” is about 2:1 in upgrading the tower’s level versus building more weak towers.
The flamethrower shoots a concentrated flame at a single individual enemy at a time.
Level | Damage | Reload | Range | Upgrade Cost | Total Cost |
---|---|---|---|---|---|
1 | 230 | 1.5 | 3.00 | N/A | 150 |
2 | 270 | 1.4 | 3.05 | 50 | 200 |
3 | 318 | 1.3 | 3.10 | 60 | 260 |
4 | 376 | 1.2 | 3.15 | 72 | 332 |
5 | 446 | 1.1 | 3.20 | 86 | 418 |
6 | 530 | 1.0 | 3.25 | 102 | 520 |
7 | 630 | 0.9 | 3.30 | 120 | 640 |
8 | 748 | 0.8 | 3.35 | 140 | 780 |
9 | 886 | 0.7 | 3.40 | 162 | 942 |
10 | 1046 | 0.6 | 3.45 | 186 | 1128 |
This tower is a Tesla coil. You can upgrade a tier 1 tower to a tier 2 tower even if the tier 1 tower is less than level 10.
The total cost column in this table does not include the cost of the tier 1 torch tower as you could upgrade from any level & that could range from 150 to 1128.
In tier 2 level 10 is up to 6.84 times stronger than level one based on doing 138% more damage, loading 2.5 times as fast, and having 15% more range.
That compares with a price which is 4.786 times as much as level one, or 378.6% more, so the “bang for your buck” is about 3.62 in upgrading the tower’s level versus building more weak towers.
The zapper shoots across a collection of nearby enemies where they collectively share the damage. This can be beneficial through the first 80 or so levels, but when you get up near level 100 it helps to have some towers which direct all their attack on a single enemy at a time as there are fast moving red enemies that can get past a group attack and the wizards which re-generate their health may not get hit hard enough to die when they are in close proximity and are hit by weaker shared attacks.
Level | Damage | Reload | Range | Upgrade Cost | Total Cost |
---|---|---|---|---|---|
1 | 4300 | 1.5 | 3.00 | 7000 | 7000 |
2 | 4460 | 1.4 | 3.05 | 580 | 7580 |
3 | 4684 | 1.3 | 3.10 | 812 | 8392 |
4 | 4998 | 1.2 | 3.15 | 1137 | 9529 |
5 | 5428 | 1.1 | 3.20 | 1592 | 11121 |
6 | 6000 | 1.0 | 3.25 | 2214 | 13335 |
7 | 6740 | 0.9 | 3.30 | 3040 | 16375 |
8 | 7674 | 0.8 | 3.35 | 4107 | 20482 |
9 | 8828 | 0.7 | 3.40 | 5452 | 25934 |
10 | 10228 | 0.6 | 3.45 | 7112 | 33046 |
I have not played the game long enough to get to the third upgrade on this tower. Level 1 of the third tier costs 96,400.
Part of what makes this game challenging is you have to spend treasure as you make it to upgrade your towers to fight off enemies, making it hard to save up ~ 100,000 passively without your defenses becoming too weak to hold back the enemies.
When I was about to die I paused the game and sold off many other towers to build treasury to buy level 1 of this tower. Here are its stats (at least as far as I could get with the treasure I had left). This tool works great at the end of long pathways where it can hit many enemies.
Level | Damage | Reload | Range | Upgrade Cost | Total Cost |
---|---|---|---|---|---|
1 | 44000 | 3.00 | 3.05 | 96400 | 96400 |
2 | 44333 | 2.95 | 3.10 | 839 | 97239 |
3 | 44700 | 2.90 | 3.15 | 1203 | 98442 |
4 | 45101 | 2.85 | 3.20 | 1806 | 100248 |
5 | 45536 | 2.80 | 3.25 | 2763 | 103011 |
6 | 46005 | 2.75 | 3.30 | 4189 | 107200 |
7 | 46508 | 2.70 | 3.35 | 6199 | 113399 |
8 | 47045 | 2.65 | 3.40 | 8908 | 122307 |
9 | 47616 | 2.60 | 3.45 | 12431 | 134738 |
10 | 48221 | 2.55 | 3.50 | 16883 | 151621 |
11 | 48860 | 2.50 | 3.55 | 22379 | 174000 |
12 | 49533 | 2.45 | 3.60 | 29034 | 203034 |
13 | 50240 | 2.40 | 3.65 | 36963 | 239997 |
14 | 50981 | 2.35 | 3.70 | 46281 | 286278 |
15 | ~ 51700 | 2.30 | 3.75 | ~ 60000 | 346278 |
This tower shoots cannonballs at enemies. It is slower to reload than other weapon types, so it is advisable in the early rounds to focus on the other tower types until you get your initial defense base built out. It is still recommended to build some cannon towers though as certain enemies may be more susceptible to different kinds of attacks.
Level 10 it is up to 20 times stronger than level one based on doing 1,140% more damage, loading 22% faster, and having 20% to 30% more range (regular vs explosive). That compares to a price which is 11.684 times as much as level one, or 1,068.4% more, so the “bang for your buck” is a bit under 2:1 in upgrading the tower’s level versus building more weak towers.
Level | Damage | Reload | Range | Explosive Range | Upgrade Cost | Total Cost |
---|---|---|---|---|---|---|
1 | 100 | 2.00 | 2.50 | 1.50 | N/A | 250 |
2 | 160 | 1.95 | 2.55 | 1.55 | 125 | 375 |
3 | 232 | 1.90 | 2.60 | 1.60 | 150 | 525 |
4 | 318 | 1.85 | 2.65 | 1.65 | 180 | 705 |
5 | 420 | 1.80 | 2.70 | 1.70 | 216 | 921 |
6 | 540 | 1.75 | 2.75 | 1.75 | 259 | 1180 |
7 | 680 | 1.70 | 2.80 | 1.80 | 310 | 1490 |
8 | 842 | 1.65 | 2.85 | 1.85 | 370 | 1960 |
9 | 1028 | 1.60 | 2.90 | 1.90 | 440 | 2400 |
10 | 1240 | 1.55 | 3.00 | 1.95 | 521 | 2921 |
This shifts from being a cannon to laying mines for the enemies to run over. Once you upgrade the reload time is slower and range falls as well. However the explosive range continues to grow and the damage is almost triple a tier 1 level 10 right off the bat & goes up to over 10 times as much damage as a tier 1 level 10.
Level 10 it is up to 5.4 times stronger than level one based on doing 297% more damage, loading 18.37% faster, and having 22.5% more explosive range (while having the same regular range). That compares to a price which is 4.3678 times as much as level one, or 367.84% more, so the “bang for your buck” is slightly over 1:1 in upgrading the tower’s level versus building more weak towers.
I like to put some level 2 ballista towers and level 2 cannon towers in the middle of the level after the initial wave of towers so that fast enemies and enemies which re-generate health are under focused attack. Note that for level 2 torch or ballista towers they shoot in a circular radius, so putting them on the inside edge of corners increases their effective attack time, whereas the level 2 cannon throws mines on the nearby path, so it is ok if the level 2 cannon tower is on the outer side. One thing to be careful of with level 2 cannons is if you place them in a congested location near multiple paths you can’t be certain which path the mines will land on, which can have big strategic implications on your attack profile.
Level | Damage | Reload | Range | Explosive Range | Upgrade Cost | Total Cost |
---|---|---|---|---|---|---|
1 | 3287 | 2.55 | 2.5 | 2.00 | 10000 | 10000 |
2 | 3744 | 2.50 | 2.5 | 2.05 | 750 | 10750 |
3 | 4351 | 2.45 | 2.5 | 2.10 | 1050 | 11800 |
4 | 5111 | 2.40 | 2.5 | 2.15 | 1470 | 13270 |
5 | 6027 | 2.35 | 2.5 | 2.20 | 2058 | 15328 |
6 | 7102 | 2.30 | 2.5 | 2.25 | 2862 | 18190 |
7 | 8339 | 2.25 | 2.5 | 2.30 | 3930 | 22120 |
8 | 9741 | 2.20 | 2.5 | 2.35 | 5310 | 27430 |
9 | 11311 | 2.15 | 2.5 | 2.40 | 7050 | 34480 |
10 | 13052 | 2.10 | 2.5 | 2.45 | 9198 | 43678 |
I have not played the game long enough to play the third upgrade on this tower during regular play. Level 1 of the third tier costs 103,000.
Part of what makes this game challenging is you have to spend treasure as you make it to upgrade your towers to fight off enemies, making it hard to save up ~ 100,000 passively without your defenses becoming too weak to hold back the enemies.
When I was about to die I paused the game and sold off many other towers to build treasury to buy level 1 of this tower. Here are its stats (at least as far as I could get with the treasure I had left).
Level | Damage | Reload | Range | Explosive Range | Upgrade Cost | Total Cost |
---|---|---|---|---|---|---|
1 | 48000 | 3.00 | 3.0 | 1.75 | 103000 | 103000 |
2 | 48333 | 2.95 | 3.1 | 1.80 | 950 | 103950 |
3 | 48700 | 2.90 | 3.2 | 1.85 | 1425 | 105375 |
4 | 49101 | 2.85 | 3.3 | 1.90 | 2138 | 107513 |
5 | 49536 | 2.80 | 3.4 | 1.95 | 3206 | 110719 |
6 | 50005 | 2.75 | 3.5 | 2.00 | 4746 | 115465 |
7 | 50508 | 2.70 | 3.6 | 2.05 | 6875 | 122340 |
8 | 51045 | 2.65 | 3.7 | 2.10 | 9710 | 132050 |
9 | 51616 | 2.60 | 3.8 | 2.15 | 13368 | 145418 |
10 | 52221 | 2.55 | 3.9 | 2.20 | 17966 | 163384 |
11 | 52860 | 2.50 | 4.0 | 2.25 | 23621 | 187005 |
12 | 53533 | 2.45 | 4.1 | 2.30 | 30450 | 217455 |
13 | 54240 | 2.50 | 4.2 | 2.35 | 38570 | 256025 |
14 | ~ 55000 | 2.55 | 4.3 | 2.40 | ~ 48000 | ~ 304000 |
15 | ~ 55750 | 2.60 | 4.4 | 2.45 | ~ 60000 | ~ 364000 |
The time warp towers are the most important towers in the game. Without them it is nearly impossible to get to level 100, though with them you can last much further. By slowing down the enemies while they are near powerful attack towers you effectively double (or more) the strength of the associated towers as the enemies are exposed to the damage far longer.
The first two tiers of time warper towers are cheap, with a level 5 of tier 1 only costing 1019 and a level 5 of tier 2 only costing a total of 2374 (inclusive of the 500 to lay a tier 1 tower before upgrading it). On a relative basis those numbers are tiny compared to the roughly 27,000 to 44,000 a maxed out tier 2 tower of other builds would cost. And the other towers can cost 300,000 to 400,000 to max out in tier 3.
This tower is not directly a weapon, but rather slows down enemies so they must run past your other towers for longer durations of time. The upfront cost of this tower is more expensive than the other towers in the game, however there are only 5 upgrade levels, making the all-in cost quite cheap. As you upgrade the tower’s level the range and intensity increase, however the slowdown duration and load time remain the same.
The intensity or impact on level 5 is 2/3 greater than the impact on level 1 & the range is 26.67% greater as well, making the bang for your buck roughly 1:1 on upgrading. However this is a tower which ultimately has a multiplier effect on your other towers. If you put one of these near some other offensive towers which are powered up you dramatically increase the amount of time enemies walk past the other towers & on level one the max cost to do this is 1019, which is far less than some of the other towers which can cost thousands to tens of thousands each. No matter how much you upgrade level 1 time warp towers they have a limited range, so you want to be rather strategic with where you place them.
I like to place them either where an enemy crosses multiple times or on the inside corners of L or U shaped paths so enemies have to walk past them for an extended period of time by being exposed to their force on 2 or 3 sides. I also like them to be in front of attack towers and sometimes I will put two in a row or place them on both sides of the path across from each other.
Level | Intensity | Duration | Reload | Range | Upgrade Cost | Total Cost |
---|---|---|---|---|---|---|
1 | 1.2 | 1.5 | 2 | 1.5 | N/A | 500 |
2 | 1.4 | 1.5 | 2 | 1.6 | 100 | 600 |
3 | 1.6 | 1.5 | 2 | 1.7 | 120 | 720 |
4 | 1.8 | 1.5 | 2 | 1.8 | 144 | 846 |
5 | 2 | 1.5 | 2 | 1.9 | 173 | 1019 |
This tower operates roughly like the tier 1 Time Warper tower with the exception of having much higher intensity, 66.7% longer duration, 50% slower reload time, and 74% longer range. Rather than causing orcs to walk more slowly it temporarily freezes them in place. You can lay multiple of these in a row where you have a lot of firepower to ensure the orcs are there to get hit for an extended period of time. These can also be used in conjunction with tier 1 towers to create a web of slow or frozen walking for maximum damage.
The intensity impact of level 5 is 13.75 times greater than level 1 and the range is 32% longer, yielding a cumulative benefit of 18.15 times as much. Level 5 costs 134.25% more than level 1, so the bang on your buck in upgrading here is around 7.75, which is massive.
Some enemies are susceptible to level 1 time warper towers while other enemies are not. Therefore anywhere it is worth having some level 1 time warper towers you should also have a level 2 time warper tower. Given the increased range, these towers can be laid a square away from the path and still have a large impact, whereas level 1 towers should be laid right next to the path.
Level | Intensity | Duration | Reload | Range | Upgrade Cost | Total Cost |
---|---|---|---|---|---|---|
1 | 1.2 | 2.5 | 3 | 2.5 | 800 | 800 |
2 | 1.5 | 2.5 | 3 | 2.7 | 200 | 1000 |
3 | 6.5 | 2.5 | 3 | 2.9 | 240 | 1240 |
4 | 11.5 | 2.5 | 3 | 3.1 | 288 | 1528 |
5 | 16.5 | 2.5 | 3 | 3.3 | 346 | 1874 |
This Time Warper tower acts nothing like the other two time warper towers. The first two towers act a bit like tar or mud or ice which slows down or temporarily stops nearby enemies. This tower, on the other hand, sucks in nearby enemies and places them further back up the board. It makes sense to lay some of these near the end of the board to catch enemies who were about to leave the battlefield and put them back near the beginning of the level. You could also lay some Tier 1 or Tier 2 warp towers near these to help slow down enemies long enough to allow this to recharge and spit the enemy back up further into the level.
Level 5 move enemies back 133% more and reloads 40% faster. This would give level 5 a value of roughly 3.9 times that of a level 1. Unfortunately level 5 costs 7.31 times more than a level 1 (& if you include the 500 + 800 costs for laying lower tiers of each in for both it still costs 4.58 as much).
Due to the rough cot to value parity when earlier levels are upgraded the strategy with these really depends on where your other offensive towers are located. If your other offensive towers are located late in the level it could make sense to have many of these, whereas if most of your attack power is located early or middle in the level it could make sense to only have 2 or 3 of these fully upgraded.
You do not want to lay any of these early in the level and if you decide to fully upgrade some then it does not make sense to lay other level 3 towers unless you plan on fully upgrading them as well. Once an enemy has been teleported once they gain a purplish hue which prevents you from being able to teleport them again, so if you “spend” that teleport on a weaker tower which only places them back 1/3 the level before the enemy gets to the stronger tower which moves enemies back the full length of the level then the weaker tower negates the upgrade spend on the stronger towers.
Level | Distance | Reload | Range | Upgrade Cost | Total Cost |
---|---|---|---|---|---|
1 | 15 | 5 | 3.5 | 1700 | 1700 |
2 | 20 | 4.5 | 3.5 | 2000 | 3700 |
3 | 25 | 4 | 3.5 | 2400 | 6100 |
4 | 30 | 3.5 | 3.5 | 2880 | 8980 |
5 | 35 | 3 | 3.5 | 3460 | 12440 |
This game is rendered in mobile-friendly HTML5, so it offers cross-device gameplay. You can play it on mobile devices like Apple iPhones, Google Android powered cell phones from manufactures like Samsung, tablets like the iPad or Kindle Fire, laptops, and Windows-powered desktop computers. All game files are stored locally in your web browser cache. This game works in Apple Safari, Google Chrome, Microsoft Edge, Mozilla Firefox, Opera and other modern web browsers.
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